![]() ![]() Delete CAVEDOG folder, delete C:\User\Appdata\Roaming\Total Annihilation Universe and C:\User\Appdata\Local\TADR\ģ. Control panel, uninstall "Total Annihilation Escalation", "TA Patch resources", "Total Annihilation".Ģ. WYD' 1) Download DxWnd (Ive used version 2.05. added Fake Version feature: now Dungeon Keeper II (original version, not GOG hack) can detect a fake Win2000 / WinXP environment on Win7 and newer. That gives better compatibility and less complicated source code. If this isn't enough and GR won't launch TAESC with Dxwnd, do a clean reinstall:ġ. An old fix to some of the mouse problems 'My mouse doesnt want to leave the upper-left corner of my screen. fixed some errors in the main directdraw palette descriptor. In order to have this fix work with Gameranger you have to launch Dxwnd first, then join a TA room! If everything has been set-up properly, you'd be able to see dxwnd logo at game startup and then you'd be able to play without all the issues affecting Windows 10. Then "File", "Hook", and check "Start".ħ. You'll get to the main window again and something like that should appear:Ħ. Just be sure DxWnd and ingame TA settings are set to the same resolution)ĥ. I do have 1920x1080 you might want a different resolution. might be different for you so, pick your directory. Under "Name" put whatever you want, then set everything else as follows: Maybe thinking that vsync is the issue is the wrong direction, since I have no idea why mouse movement registers hundreds of FPS, that would imply no vsync is forced even in real fullscreen, yet it's 60FPS compared to fake fullscreen's 68FPS.Īlso, forcing Vsync in DirectX in DGVoodoo in fake and real fullscreen results in stable 60FPS frametime (nice flat graph) BUT the game literary stops while you're moving the mouse.Īll in all, it's perfectly playable with fake fullscreen, but I hoped as to why real fullscreen is so jerky wouldn't be such a bugger to figure out.This is a short tutorial about how to properly set-up DXWND and make it work with Gameranger.Ĥ. Nvidia inspector (tried a lot of different settings, nothing affected it). 3Danalyze tool, tried basically every setting in the program. Ive tried a lot to make that almost entirely invisible mouse cursor appear. There is just something about real fullscreen limiting the game to work at 60FPS (if you're not moving the mouse) compared to fake fullscreen with or w/o Aero, which is 68FPS (again, no mouse movement).Īero = triple buffer vsync AFAIK, not sure which one, since people call a lot of stuff triple bufferįullscreen = either no vsync or double buffer or triple buffer, can't tell for signs since it's jerky anyway Posted DecemGame seems to run fine except for this problem. there is ALWAYS (all scenarios) a hiccup if you pan the game screen, even without mouse, using keyboard, it's barely noticeable, but in regular intervals > probably a frame being repeated? it is NEVER smooth in real fullscreen, even if the counter is 60 or 500FPS ![]() it is ALWAYS smooth in fake fullscreen or pure windowed, even if the counter is 68 or 500FPS when you do not move and just let it play, it drops to 68 in fake fullscreen (with or without Aero), and 60 in real fullscreen The DXWnd Wrapper has been made with the ability to fix old games with a bunch of. when you move the mouse, the FPS will jump to literary 300-500FPS Game Crashes To Desktop CTD Solutions Mouse Pointer On Screen. ![]() the game has a bizarre case of FPS and/or framepacing At the lower settings the games wont boot and at the least accelerated setting that they do boot on i get the same cursor problems. ago Ive already tried messing with the hardware acceleration slider. Note that I'm not forcing vsync thru DGVoodoo or GPU driver. Go to Display Properties > Advanced > Wherever and turn off hardware acceleration and check how that affects it. I'm on W7, so I can test without desktop compositor (DWM/Aero) and it's forced vsync on/off in any windowed modes, but I can't test DX12. Checking this flag causes DxWnd to detect the mouse outside window condition, and in this case it places the cursor right in the middle of the screen, where. Yeah, thing is mice back then had balls, compared to today's 20000 DPI (overcompensating much?), not an issue, just asking if it was a hidden feature. But, in fact, it should be the same speed as with a pure 640x480 display because the physical cursor is still moving inside a 640x480 rectangle.ĭo you get vsynced result with fake fullscreen and uncapped result with real fullscreen? Unfortunately no, dgVoodoo cannot affect mouse speed. ![]()
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